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Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Morningtide (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Battlewand Oak
Battlewand Oak 2Green (3)
Creature — Treefolk Warrior (1/3)

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Lorwyn (Common)
Black Oak of Odunos
Black Oak of Odunos 2Black (3)
Creature — Zombie Treefolk (0/5)

Defender

Black, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Born of the Gods (Uncommon)
Black Poplar Shaman
Black Poplar Shaman 2Black (3)
Creature — Treefolk Shaman (1/3)

2Black: Regenerate target Treefolk.

Lorwyn (Common)
Blanchwood Treefolk
Blanchwood Treefolk 4Green (5)
Creature — Treefolk (4/5)

Urza's Saga (Common)
Bog-Strider Ash
Bog-Strider Ash 3Green (4)
Creature — Treefolk Shaman (2/4)

Swampwalk

Whenever a player casts a Goblin spell, you may pay Green. If you do, you gain 2 life.

Lorwyn (Common)
Bosk Banneret
Bosk Banneret 1Green (2)
Creature — Treefolk Shaman (1/3)

Treefolk spells and Shaman spells you cast cost 1 less to cast.

Morningtide (Common)
Canker Abomination
Canker Abomination 2Black or GreenBlack or Green (4)
Creature — Treefolk Horror (6/6)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Eventide (Uncommon)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This can block creatures with flying.)

Lorwyn (Common)
Crabapple Cohort
Crabapple Cohort 4Green (5)
Creature — Treefolk Warrior (4/4)

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Shadowmoor (Common)
Cradle Guard
Cradle Guard 1GreenGreen (3)
Creature — Treefolk (4/4)

Trample

Echo 1GreenGreen (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Dauntless Dourbark
Dauntless Dourbark 3Green (4)
Creature — Treefolk Warrior (*/*)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Lorwyn (Rare)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Commander 2013 Edition (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Planar Chaos (Uncommon)
Doran, the Siege Tower
Doran, the Siege Tower BlackGreenWhite (3)
Legendary Creature — Treefolk Shaman (0/5)

Each creature assigns combat damage equal to its toughness rather than its power.

From the Vault: Legends (Mythic Rare)
Other Versions
Lorwyn (Rare)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Ebony Treefolk
Ebony Treefolk 1BlackGreen (3)
Creature — Treefolk (3/3)

BlackGreen: Ebony Treefolk gets +1/+1 until end of turn.

Apocalypse (Uncommon)
Everbark Shaman
Everbark Shaman 4Green (5)
Creature — Treefolk Shaman (3/5)

Tap, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Morningtide (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Flowering Lumberknot
Flowering Lumberknot 3Green (4)
Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

Avacyn Restored (Common)
Foxfire Oak
Foxfire Oak 5Green (6)
Creature — Treefolk Shaman (3/6)

Red or GreenRed or GreenRed or Green: Foxfire Oak gets +3/+0 until end of turn.

Shadowmoor (Common)
Gaea's Avenger
Gaea's Avenger 1GreenGreen (3)
Creature — Treefolk (1+*/1+*)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Rare)
Ghoultree
Ghoultree 7Green (8)
Creature — Zombie Treefolk (10/10)

Ghoultree costs 1 less to cast for each creature card in your graveyard.

Dark Ascension (Rare)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Heartwood Storyteller
Heartwood Storyteller 1GreenGreen (3)
Creature — Treefolk (2/3)

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Future Sight (Rare)
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