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Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Morningtide (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Battlewand Oak
Battlewand Oak 2Green (3)
Creature — Treefolk Warrior (1/3)

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Lorwyn (Common)
Black Oak of Odunos
Black Oak of Odunos 2Black (3)
Creature — Zombie Treefolk (0/5)

Defender

Black, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Born of the Gods (Uncommon)
Black Poplar Shaman
Black Poplar Shaman 2Black (3)
Creature — Treefolk Shaman (1/3)

2Black: Regenerate target Treefolk.

Lorwyn (Common)
Blanchwood Treefolk
Blanchwood Treefolk 4Green (5)
Creature — Treefolk (4/5)

Urza's Saga (Common)
Bog-Strider Ash
Bog-Strider Ash 3Green (4)
Creature — Treefolk Shaman (2/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay Green. If you do, you gain 2 life.

Lorwyn (Common)
Bosk Banneret
Bosk Banneret 1Green (2)
Creature — Treefolk Shaman (1/3)

Treefolk spells and Shaman spells you cast cost 1 less to cast.

Morningtide (Common)
Canker Abomination
Canker Abomination 2Black or GreenBlack or Green (4)
Creature — Treefolk Horror (6/6)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Eventide (Uncommon)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This creature can block creatures with flying.)

Lorwyn (Common)
Crabapple Cohort
Crabapple Cohort 4Green (5)
Creature — Treefolk Warrior (4/4)

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Shadowmoor (Common)
Cradle Guard
Cradle Guard 1GreenGreen (3)
Creature — Treefolk (4/4)

Trample

Echo 1GreenGreen (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Dauntless Dourbark
Dauntless Dourbark 3Green (4)
Creature — Treefolk Warrior (*/*)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Lorwyn (Rare)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Commander 2013 Edition (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Planar Chaos (Uncommon)
Doran, the Siege Tower
Doran, the Siege Tower BlackGreenWhite (3)
Legendary Creature — Treefolk Shaman (0/5)

Each creature assigns combat damage equal to its toughness rather than its power.

From the Vault: Legends (Mythic Rare)
Other Versions
Lorwyn (Rare)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Ebony Treefolk
Ebony Treefolk 1BlackGreen (3)
Creature — Treefolk (3/3)

BlackGreen: Ebony Treefolk gets +1/+1 until end of turn.

Apocalypse (Uncommon)
Everbark Shaman
Everbark Shaman 4Green (5)
Creature — Treefolk Shaman (3/5)

Tap, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Morningtide (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Flowering Lumberknot
Flowering Lumberknot 3Green (4)
Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

Avacyn Restored (Common)
Foxfire Oak
Foxfire Oak 5Green (6)
Creature — Treefolk Shaman (3/6)

Red or GreenRed or GreenRed or Green: Foxfire Oak gets +3/+0 until end of turn.

Shadowmoor (Common)
Gaea's Avenger
Gaea's Avenger 1GreenGreen (3)
Creature — Treefolk (1+*/1+*)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Rare)
Ghoultree
Ghoultree 7Green (8)
Creature — Zombie Treefolk (10/10)

Ghoultree costs 1 less to cast for each creature card in your graveyard.

Dark Ascension (Rare)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Heartwood Storyteller
Heartwood Storyteller 1GreenGreen (3)
Creature — Treefolk (2/3)

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Future Sight (Rare)
Heartwood Treefolk
Heartwood Treefolk 2GreenGreen (4)
Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tempest (Uncommon)
Indomitable Ancients
Indomitable Ancients 2WhiteWhite (4)
Creature — Treefolk Warrior (2/10)

Morningtide (Rare)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Kalonian Twingrove
Kalonian Twingrove 5Green (6)
Creature — Treefolk Warrior (*/*)

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

Magic 2015 Core Set (Rare)
Leaf-Crowned Elder
Leaf-Crowned Elder 2GreenGreen (4)
Creature — Treefolk Shaman (3/5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Morningtide (Rare)
Lignify
Lignify 1Green (2)
Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Duel Decks: Garruk vs. Liliana (Common)Lorwyn (Common)
Lumberknot
Lumberknot 2GreenGreen (4)
Creature — Treefolk (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Planechase 2012 Edition (Uncommon)
Other Versions
Innistrad (Uncommon)
Magnigoth Treefolk
Magnigoth Treefolk 4Green (5)
Creature — Treefolk (2/6)

Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

Planeshift (Rare)
Mirrorwood Treefolk
Mirrorwood Treefolk 3Green (4)
Creature — Treefolk (2/4)

2RedWhite: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.

Planeshift (Uncommon)
Nemata, Grove Guardian
Nemata, Grove Guardian 4GreenGreen (6)
Legendary Creature — Treefolk (4/5)

2Green: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Planeshift (Rare)
Oaken Brawler
Oaken Brawler 3White (4)
Creature — Treefolk Warrior (2/4)

When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Lorwyn (Common)
Oakgnarl Warrior
Oakgnarl Warrior 5GreenGreen (7)
Creature — Treefolk Warrior (5/7)

Vigilance, trample

Lorwyn (Common)
Old Ghastbark
Old Ghastbark 3Green or WhiteGreen or White (5)
Creature — Treefolk Warrior (3/6)

Shadowmoor (Common)
Orchard Warden
Orchard Warden 4GreenGreen (6)
Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

Morningtide (Uncommon)
Reach of Branches
Reach of Branches 4Green (5)
Tribal Instant — Treefolk

Put a 2/5 green Treefolk Shaman creature token onto the battlefield.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Seventh Edition (Common)
Other Versions
Classic Sixth Edition (Common)Weatherlight (Common)Portal (Common)
Rootgrapple
Rootgrapple 4Green (5)
Tribal Instant — Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Lorwyn (Common)
Rowan Treefolk
Rowan Treefolk 3Green (4)
Creature — Treefolk (3/4)

Portal (Common)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Eventide (Rare)
Scarwood Treefolk
Scarwood Treefolk 3Green (4)
Creature — Treefolk (3/5)

Scarwood Treefolk enters the battlefield tapped.

Time Spiral (Common)
Seedguide Ash
Seedguide Ash 4Green (5)
Creature — Treefolk Druid (4/4)

When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.

Lorwyn (Uncommon)
Sentry Oak
Sentry Oak 4White (5)
Creature — Treefolk Warrior (3/5)

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Lorwyn (Uncommon)
Sheltering Ancient
Sheltering Ancient 1Green (2)
Creature — Treefolk (5/5)

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Shoe Tree
Shoe Tree 4Green (5)
Creature — Treefolk (3/3)

Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.

Shoe Tree gets +1/+1 for each shoe counter on it.

Unhinged (Common)
Thorntooth Witch
Thorntooth Witch 5Black (6)
Creature — Treefolk Shaman (3/4)

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Lorwyn (Uncommon)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

Lorwyn (Rare)
Treefolk Harbinger
Treefolk Harbinger Green (1)
Creature — Treefolk Druid (0/3)

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Lorwyn (Uncommon)
Treefolk Healer
Treefolk Healer 4Green (5)
Creature — Treefolk Cleric (2/3)

2White, Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Invasion (Uncommon)
Treefolk Mystic
Treefolk Mystic 3Green (4)
Creature — Treefolk (2/4)

Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

Urza's Legacy (Common)
Treefolk Seedlings
Treefolk Seedlings 2Green (3)
Creature — Treefolk (2/*)

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Seventh Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Unstoppable Ash
Unstoppable Ash 3Green (4)
Creature — Treefolk Warrior (5/5)

Trample

Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Morningtide (Rare)
Verdeloth the Ancient
Verdeloth the Ancient 4GreenGreen (6)
Legendary Creature — Treefolk (4/7)

Kicker Variable Colorless (You may pay an additional Variable Colorless as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.

Modern Masters (Rare)
Other Versions
Archenemy (Rare)Time Spiral "Timeshifted" (Special)Invasion (Rare)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

Urza's Legacy (Rare)
Weed-Pruner Poplar
Weed-Pruner Poplar 4Black (5)
Creature — Treefolk Assassin (3/3)

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Morningtide (Common)
Wickerbough Elder
Wickerbough Elder 3Green (4)
Creature — Treefolk Shaman (4/4)

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

Green, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Archenemy (Common)
Other Versions
Eventide (Common)
Woodfall Primus
Woodfall Primus 5GreenGreenGreen (8)
Creature — Treefolk Shaman (6/6)

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Yavimaya Ancients
Yavimaya Ancients 3GreenGreen (5)
Creature — Treefolk (2/7)

Green: Yavimaya Ancients gets +1/-2 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)Alliances (Common)
Yavimaya Scion
Yavimaya Scion 4Green (5)
Creature — Treefolk (4/4)

Protection from artifacts

Urza's Legacy (Common)
Yew Spirit
Yew Spirit 4Green (5)
Creature — Spirit Treefolk (3/3)

2GreenGreen: Yew Spirit gets +X/+X until end of turn, where X is its power.

Avacyn Restored (Uncommon)