Gloom

Card Name

Gloom

Mana Cost

2

Type

Enchantment

Rarity

Uncommon

rules Text

White spells cost 3 more mana to cast. White enchantments with activation costs require 3 more mana to use.

Legal Formats

Commander, Legacy, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pauper, Pioneer, Standard

Rulings

(10/4/2004)
The extra mana is not considered part of the activation cost. It is a separate cost.
(10/4/2004)
The additional mana is paid at the same time the spell/ability is cast/activated.
(10/4/2004)
The extra mana is part of the total cost, so cost reducers can be applied to this cost.
(6/8/2016)
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.