Clockwork Beast

Card Name

Clockwork Beast

Mana Cost

6

Type

Artifact Creature – Beast

Rarity

Rare

rules Text

When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters.
X
, : Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of of these counters on Clockwork Beast. Use this ability only during your upkeep.

Legal Formats

Commander, Legacy, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pauper, Pioneer, Standard

Rulings

(10/4/2004)
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
(10/4/2004)
Can attack or block even if it has no counters.
(9/16/2007)
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
(9/16/2007)
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
(9/16/2007)
Clockwork Beast's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.