Descent into Madness

Card Name

Descent into Madness

Mana Cost

3

Type

Enchantment

Rarity

Mythic Rare

rules Text

At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.

Flavor Text

The stairs lead down in both directions.

Legal Formats

Commander, Legacy, Modern, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Pauper, Pioneer, Standard

Rulings

(5/1/2012)
For each despair counter on Descent into Madness, you'll exile a permanent you control or exile a card from your hand, not both.
(5/1/2012)
First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you'll be exiling when they choose. They'll know how many cards you'll be exiling from your hand, but they won't see those cards.
(5/1/2012)
If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you'll exile all permanents you control (including Descent into Madness) and all cards from your hand.
(5/1/2012)
If Descent into Madness isn't on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.