War Room

Card Name

War Room

Type

Land

Rarity

Rare

rules Text

: Add .
3
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Flavor Text

A figure is moved on a map, and the tide of war changes.

Legal Formats

Commander, Legacy, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pauper, Pioneer, Standard

Rulings

(11/10/2020)
Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
(11/10/2020)
If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
(11/10/2020)
If you don't have a commander, you can't activate War Room's last ability at all.