Cytoplast Manipulator

Card Name

Cytoplast Manipulator

Mana Cost

2

Type

Creature – Human Wizard Mutant

Rarity

Rare

rules Text

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.), : Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Legal Formats

Commander, Legacy, Modern, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Pauper, Pioneer, Standard

Rulings

(5/1/2006)
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
(5/1/2006)
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.