Psychic Possession

Card Name

Psychic Possession

Mana Cost

2

Type

Enchantment – Aura

Rarity

Rare

rules Text

Enchant opponentSkip your draw step.Whenever enchanted opponent draws a card, you may draw a card.

Flavor Text

"You will do the thinking for the both of us"

Legal Formats

Commander, Legacy, Modern, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Pauper, Pioneer, Standard

Rulings

(5/1/2006)
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
(5/1/2006)
Psychic Possession's controller, not the enchanted player, skips their draw step.
(5/1/2006)
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
(5/1/2006)
An Aura with enchant opponent can't be attached to a permanent.
(5/1/2006)
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.