Rise of the Hobgoblins

Card Name

Rise of the Hobgoblins

Mana Cost

Type

Enchantment

Rarity

Rare

rules Text

When Rise of the Hobgoblins comes into play, you may pay
X
. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.: Red creatures and white creatures you control gain first strike until end of turn.

Flavor Text

A river even the merrow dare not cross.

Legal Formats

Commander, Legacy, Modern, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Pauper, Pioneer, Standard

Rulings

(8/1/2008)
When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for
X
, but no one can cast spells or activate abilities in response to this choice.