Vildin-Pack Alpha
mtgCard

Card Name

Vildin-Pack Alpha

Type

Creature – Werewolf

Rarity

Uncommon

rules Text

Whenever a Werewolf you control enters, you may transform it.At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Legal Formats

Commander, Explorer, Legacy, Modern, Pioneer, Vintage

Not Legal Formats

Alchemy, Brawl, Historic, Pauper, Standard

Rulings

(4/8/2016)
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
(4/8/2016)
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
(1/24/2025)
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
(1/24/2025)
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.