All Hallow's Eve

Card Name

All Hallow's Eve

Mana Cost

2

Type

Sorcery

Rarity

Rare

rules Text

Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.

Legal Formats

Commander, Legacy, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pauper, Pioneer, Standard

Rulings

(10/4/2004)
Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.
(10/1/2009)
The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.
(10/1/2009)
All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).
(10/1/2009)
Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.