Emperor of Bones

Card Name

Emperor of Bones

Mana Cost

1

Type

Creature – Skeleton Noble

Rarity

Rare

rules Text

At the beginning of combat on your turn, exile up to one target card from a graveyard.
1
: Adapt 2.Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Legal Formats

Commander, Explorer, Historic, Legacy, Modern, Vintage

Not Legal Formats

Alchemy, Brawl, Pauper, Pioneer, Standard

Rulings

(6/7/2024)
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
(6/7/2024)
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
(6/7/2024)
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
(6/7/2024)
Multiple finality counters on a single permanent are redundant.
(6/7/2024)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
(6/7/2024)
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.