Test of Faith

Card Name

Test of Faith

Mana Cost

1

Type

Instant

Rarity

Common

rules Text

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flavor Text

Those who survive the test bear a mark of power anyone can recognize.

Legal Formats

Commander, Legacy, Modern, Pauper, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Pioneer, Standard

Rulings

(12/1/2004)
The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.