Silkguard

Card Name

Silkguard

Mana Cost

X

Type

Instant

Rarity

Rare

rules Text

Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Legal Formats

Commander, Legacy, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pauper, Pioneer, Standard

Rulings

(2/18/2022)
An Aura controlled by an opponent does not cause a creature you control to be modified.
(2/18/2022)
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
(2/18/2022)
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.