Bladehold War-Whip

Card Name

Bladehold War-Whip

Mana Cost

1

Type

Artifact – Equipment

Rarity

Uncommon

rules Text

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equip abilities you activate of other Equipment cost
1
less to activate.Equipped creature has double strike.Equip
3

Legal Formats

Brawl, Commander, Explorer, Historic, Legacy, Modern, Pioneer, Standard, Vintage

Not Legal Formats

Alchemy, Pauper

Rulings

(2/4/2023)
Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of
1
to
0
, but it will have no effect on an equip cost of .
(2/4/2023)
The second ability affects other Equipment even if it isn't currently attached to a creature.
(2/4/2023)
Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.
(2/4/2023)
The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
(2/4/2023)
If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
(2/4/2023)
If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.