Wild Instincts

Card Name

Wild Instincts

Mana Cost

3

Type

Sorcery

Rarity

Common

rules Text

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Flavor Text

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Legal Formats

Commander, Legacy, Modern, Pauper, Pioneer, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Standard

Rulings

(6/22/2015)
You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
(6/22/2015)
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won't fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.