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Card Text:
No início da manutenção de cada jogador, todas as criaturas que você controla ganham a habilidade de voar até o final do turno se uma criatura que você controla tiver a habilidade de voar. O mesmo vale para as habilidades de amedrontar, iniciativa, golpe duplo, travessia de terreno, proteção, atropelar e vigilância.
Language:
Portuguese (Brazil)
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10/1/2005 |
For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn. |
10/1/2005 |
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield. |
5/1/2006 |
In Two-Headed Giant, triggers only once per upkeep, not once for each player. |
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