Asas da Alvorada
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Reveillark
Mana Cost:
4White
Mana Value:
5
Types:
Creature — Elemental
Card Text:
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke 5White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
P/T:
4 / 3
Expansion:
Rarity:
Rare
All Sets:
Morningtide (Rare)
Modern Masters (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Ultimate Masters (Rare)
Ikoria Commander (Rare)
Double Masters 2022 (Rare)
Card Number:
22
Artist:
Rulings
4/1/2008 Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
4/1/2008 If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
4/1/2008 When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
4/1/2008 Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
4/1/2008 Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
4/1/2008 If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
12/7/2018 Reveillark's ability may target zero, one, or two creature cards in your graveyard. Each target must have power 2 or less.
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