Fireball
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.232 / 5  (69 votes)
Card Name:
Fireball
Mana Cost:
Variable ColorlessRed
Mana Value:
1
Types:
Sorcery
Card Text:
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.
Expansion:
Rarity:
Uncommon
All Sets:
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Darksteel (Uncommon)
Beatdown Box Set (Common)
Duel Decks: Jace vs. Chandra (Uncommon)
Magic 2010 (Uncommon)
Archenemy (Uncommon)
Magic 2011 (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Masters Edition IV (Uncommon)
Magic 2012 (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Iconic Masters (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Card Number:
138
Artist:
Language:
English
Rulings
11/17/2017 For example, if X is 5 and you choose three target creatures, Fireball has a total cost of 7Red (even though its mana cost is just 5Red and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
11/17/2017 You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
11/17/2017 Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
11/17/2017 You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
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