Precursor Golem
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.429 / 5  (175 votes)
Card Name:
Precursor Golem
Mana Cost:
5
Mana Value:
5
Types:
Artifact Creature — Golem
Card Text:
When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Watermark:
Mirran
P/T:
3 / 3
Expansion:
Rarity:
Rare
All Sets:
Scars of Mirrodin (Rare)
Modern Masters 2015 Edition (Rare)
The Brothers' War Retro Artifacts (Rare)
Card Number:
194
Artist:
Language:
English
Rulings
1/1/2011 The second ability triggers whenever a player casts an instant or sorcery spell that targets only one Golem and no other object or player. That Golem can be Precursor Golem itself, one of the Golem tokens it created, or any other Golem. It doesn't matter who controls the Golem.
1/1/2011 If an instant or sorcery spell has multiple targets, but it's targeting the same Golem with all of them (such as Agony Warp targeting the same Golem twice), Precursor Golem's last ability will trigger.
1/1/2011 Any Golem that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Precursor Golem's second ability.
1/1/2011 The controller of the spell that caused Precursor Golem's second ability to trigger also controls all the copies. That player chooses the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
1/1/2011 The copies that Precursor Golem's second ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (like Precursor Golem's second ability itself) won't trigger.
1/1/2011 If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. Their controller can't choose a different one.
1/1/2011 If the spell that's copied has an X whose value was determined as it was cast (like Fireball does), the copies have the same value of X.
1/1/2011 The controller of a copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
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