傳染引擎
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
傳染引擎
Mana Cost:
6
Mana Value:
6
Types:
神器
Card Text:
當傳染引擎進戰場時,在每個由目標玩家操控的生物上各放置一個-1/-1指示物。
4Tap:增殖,然後再增殖。 (你選擇任意數量其上有指示物的永久物和/或玩家,然後在其上放置一個它已有之類別的指示物。 然後再作一次。)
Watermark:
Phyrexian
Expansion:
Rarity:
Rare
All Sets:
Scars of Mirrodin (Rare)
Outlaws of Thunder Junction Breaking News (Mythic Rare)
Card Number:
145
Artist:
Language:
Chinese Traditional
Rulings
1/1/2011 As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
1/1/2011 Players can't respond between the first and the second proliferate actions.
2/4/2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2/4/2023 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2/4/2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2/4/2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2/4/2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2/4/2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
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