印章の隊長
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
印章の隊長
Mana Cost:
1GreenWhiteWhite
Converted Mana Cost:
4
Types:
クリーチャー ― - サイ・兵士
Card Text:
クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーが1/1である場合、それの上に+1/+1カウンターを2個置く。
Flavor Text:
「一つ目の印章は武勇を讃え、もう一つはヘルカイトの戦場を生き延びたことを讃えるものだ。」
P/T:
3 / 3
Rarity:
Uncommon
All Sets:
Alara Reborn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Card Number:
225
Artist:
Rulings
5/1/2009 Sigil Captain’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
5/1/2009 For that reason, two Sigil Captains don’t work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3.
5/1/2009 Sigil Captain’s ability checks a creature’s initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it’s on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won’t allow this ability to trigger; it’s too late by then.
5/1/2009 If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

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