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Illusory Gains
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Community Rating:
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Oracle
Printed
Card Name:
Illusory Gains
Mana Cost:
Mana Value:
5
Types:
Enchantment — Aura
Card Text:
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach Illusory Gains to that creature.
Expansion:
Dragons of Tarkir
Rarity:
Rare
Card Number:
59
Artist:
Kev Walker
Rulings
2/25/2015
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
2/25/2015
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
2/25/2015
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
2/25/2015
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
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