Охотящийся Аринкс
Охотящийся Аринкс
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Охотящийся Аринкс
Mana Cost:
4Green
Mana Value:
5
Types:
Существо — Кошка Зверь
Card Text:
Внушительность — 2Green: целевое существо блокирует Охотящегося Аринкса в этом ходу, если может. Активируйте эту способность, только если сумма значений силы существ под вашим контролем равна 8 или больше.
Flavor Text:
Взяв твой след, он будет преследовать тебя от болота Гурмаг до Аягора.
Watermark:
Atarka
P/T:
3 / 5
Expansion:
Rarity:
Uncommon
Card Number:
192
Artist:
Language:
Russian
Rulings
2/25/2015 You may activate Lurking Arynx's ability multiple times in a turn to force multiple creatures to block it if able.
2/25/2015 Activating Lurking Arynx's ability doesn't force you to attack with it that turn. If it doesn't attack, the creatures affected by its ability can block other attacking creatures or not block at all.
2/25/2015 If a creature affected by Lurking Arynx's ability can't legally block it (perhaps because Lurking Arynx has gained flying), that creature can block other attacking creatures or not block at all.
2/25/2015 If, during the declare blockers step, a creature is tapped or is affected by a spell or ability that says it can't block, it doesn't block. If there's a cost associated with having a creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
2/25/2015 If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
2/25/2015 Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
2/25/2015 Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
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