Bandit de la Chaîne de Geier
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Bandit de la Chaîne de Geier
Mana Cost:
2Red
Mana Value:
3

Types:
Créature : - humain et gredin et loup-garou
Card Text:
Célérité
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Bandit de la Chaîne de Geier.
Flavor Text:
Les cathares réalisèrent qu'ils ne l'avaient pas pistée, mais qu'elle les avait conduits jusque-là.
P/T:
3 / 2
Rarity:
Rare
Other Sets:
Shadows Over Innistrad Remastered (Uncommon)Shadows over Innistrad (Rare)
Card Number:
159a
Artist:
Language:
French
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Alpha de la meute Vildin
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Alpha de la meute Vildin
Mana Value:
3

Types:
Créature : - loup-garou
Card Text:
À chaque fois qu'un loup-garou arrive sur le champ de bataille sous votre contrôle, vous pouvez le transformer.
Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez l'Alpha de la meute Vildin.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Rare
Other Sets:
Shadows Over Innistrad Remastered (Uncommon)Shadows over Innistrad (Rare)
Card Number:
159b
Artist:
Language:
French
Rulings
4/8/2016 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
4/8/2016 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won't be able to attack that turn.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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