Ermite de Montbabil
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ermite de Montbabil
Mana Cost:
2Green
Mana Value:
3

Types:
Créature : - humain et loup-garou
Card Text:
À chaque fois qu'un adversaire lance un sort pendant votre tour, piochez une carte.
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez l'Ermite de Montbabil.
Flavor Text:
Il a horreur des invités...
P/T:
2 / 3
Rarity:
Uncommon
Card Number:
209a
Artist:
Language:
French
Rulings
4/8/2016 The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Loup solitaire de Montbabil
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Loup solitaire de Montbabil
Mana Value:
3

Types:
Créature : - loup-garou
Card Text:
À chaque fois qu'un adversaire lance un sort pendant votre tour, piochez deux cartes.
Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Loup solitaire de Montbabil.
Flavor Text:
... sauf à l'heure du dîner.
Color Indicator:
Green
P/T:
3 / 5
Rarity:
Uncommon
Card Number:
209b
Artist:
Language:
French
Rulings
4/8/2016 The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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