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ナッターノールズの一匹狼
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Community Rating:
Community Rating:
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Oracle
Printed
Card Name:
Hermit of the Natterknolls
Mana Cost:
Mana Value:
3
Types:
Creature — Human Werewolf
Card Text:
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
Flavor Text:
彼は来客を毛嫌いするが……
P/T:
2 / 3
Expansion:
Shadows over Innistrad
Rarity:
Uncommon
Card Number:
209a
Artist:
Dan Scott
Rulings
4/8/2016
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Community Rating:
Community Rating:
5
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Oracle
Printed
Card Name:
Lone Wolf of the Natterknolls
Mana Value:
3
Types:
Creature — Werewolf
Card Text:
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
Flavor Text:
……あなたを昼食に招くだろう。
Color Indicator:
Green
P/T:
3 / 5
Expansion:
Shadows over Innistrad
Rarity:
Uncommon
Card Number:
209b
Artist:
Dan Scott
Rulings
4/8/2016
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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