Bandido da Cordilheira de Geier
Bandido da Cordilheira de Geier
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Geier Reach Bandit
Mana Cost:
2Red
Mana Value:
3

Types:
Creature — Human Rogue Werewolf
Card Text:
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
Flavor Text:
Os cátaros se deram conta de que não a tinham seguido. Ela é que os havia levado até ali.
P/T:
3 / 2
Rarity:
Rare
Other Sets:
Shadows over Innistrad (Rare)Shadows Over Innistrad Remastered (Uncommon)
Card Number:
159a
Artist:
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Alfa da Alcateia Vildin
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Vildin-Pack Alpha
Mana Value:
3

Types:
Creature — Werewolf
Card Text:
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Rare
Other Sets:
Shadows over Innistrad (Rare)Shadows Over Innistrad Remastered (Uncommon)
Card Number:
159b
Artist:
Rulings
4/8/2016 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
4/8/2016 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won't be able to attack that turn.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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