Mestre de Forja de Kessig
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Mestre de Forja de Kessig
Mana Cost:
1Red
Mana Value:
2

Types:
Criatura — Humano Xamã Lobisomem
Card Text:
Toda vez que Mestre de Forja de Kessig bloqueia ou se torna bloqueado por uma criatura, Mestre de Forja de Kessig causa 1 ponto de dano àquela criatura.
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Mestre de Forja de Kessig.
P/T:
2 / 1
Rarity:
Uncommon
Card Number:
169a
Artist:
Language:
Portuguese (Brazil)
Rulings
4/8/2016 Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Lobisomem Flamicárdio
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lobisomem Flamicárdio
Mana Value:
2

Types:
Criatura — Lobisomem
Card Text:
Toda vez que Lobisomem Flamicárdio bloquear ou se tornar bloqueado por uma criatura, Lobisomem Flamicárdio causará 2 pontos de dano àquela criatura.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Lobisomem Flamicárdio.
Color Indicator:
Red
P/T:
3 / 2
Rarity:
Uncommon
Card Number:
169b
Artist:
Language:
Portuguese (Brazil)
Rulings
4/8/2016 Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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