Despertar súbito
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Despertar súbito
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
Conjuro
Card Text:
El oponente objetivo pone las trece primeras cartas de su biblioteca en su cementerio.
3BlueBlue: Pon el Despertar súbito de tu cementerio en el campo de batalla transformado. Activa esta habilidad solo cuando puedas lanzar un conjuro.
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88a
Artist:
Language:
Spanish
Rulings
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Pesadilla persistente
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Pesadilla persistente
Mana Value:
4

Types:
Criatura — Pesadilla
Card Text:
Escurridizo. (Esta criatura no puede ser bloqueada por criaturas con mayor fuerza que ella.)
Cuando la Pesadilla persistente haga daño de combate a un jugador, regrésala a la mano de su propietario.
Flavor Text:
"¡Parecía tan real!"
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88b
Artist:
Language:
Spanish
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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