Ermitaño de Parlaloma
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ermitaño de Parlaloma
Mana Cost:
2Green
Mana Value:
3

Types:
Criatura — Licántropo humano
Card Text:
Siempre que un oponente lance un hechizo durante tu turno, roba una carta.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño de Parlaloma.
Flavor Text:
Odia tener compañía...
P/T:
2 / 3
Rarity:
Uncommon
Card Number:
209a
Artist:
Language:
Spanish
Rulings
4/8/2016 The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Lobo solitario de Parlaloma
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lobo solitario de Parlaloma
Mana Value:
3

Types:
Criatura — Licántropo
Card Text:
Siempre que un oponente lance un hechizo durante tu turno, roba dos cartas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Lobo solitario de Parlaloma.
Flavor Text:
... pero puedes quedarte a cenar.
Color Indicator:
Green
P/T:
3 / 5
Rarity:
Uncommon
Card Number:
209b
Artist:
Language:
Spanish
Rulings
4/8/2016 The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
4/8/2016 You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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