Alliance sauvage
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Savage Alliance
Mana Cost:
2Red
Mana Value:
3
Types:
Instant
Card Text:
Escalate 1 (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Expansion:
Rarity:
Uncommon
Card Number:
140
Artist:
Rulings
7/13/2016 When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
7/13/2016 If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
7/13/2016 You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
7/13/2016 You can't choose any one mode multiple times.
7/13/2016 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
7/13/2016 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
7/13/2016 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
7/13/2016 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
7/13/2016 Additional costs don't affect a spell's mana value.
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