11/8/2016 |
You choose two targets for Evolutionary Escalation's ability as it's put onto the stack. No player may cast spells or activate abilities during your turn before this happens. |
11/8/2016 |
If there aren't two legal targets for Evolutionary Escalation's ability as it's put onto the stack, it's taken off the stack and no creature gets +1/+1 counters. |
11/8/2016 |
If one target becomes illegal before Evolutionary Escalation's ability resolves, you'll put three +1/+1 counters on the target that's still legal. |
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