Kraum, Ludevics Opus
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Kraum, Ludevics Opus
Mana Cost:
3BlueRed
Mana Value:
5
Types:
Legendäre Kreatur — Zombie, Schrecken
Card Text:
Fliegend, Eile
Immer wenn ein Gegner seinen zweiten Zauberspruch innerhalb desselben Zuges wirkt, ziehe eine Karte.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
Flavor Text:
„Es lebt … ES LEBT!"
—Ludevic, Nekro-Alchemist
P/T:
4 / 4
Expansion:
Rarity:
Rare
All Sets:
Commander 2016 (Rare)
Commander Legends (Mythic Rare)
Card Number:
34
Artist:
Language:
German
Rulings
11/10/2020 One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
11/10/2020 Kraum's triggered ability can trigger only once each turn for each opponent.
11/10/2020 Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
11/10/2020 Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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