紡絲精兵
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
紡絲精兵
Mana Cost:
2Green
Mana Value:
3
Types:
生物~ - 妖精/弓箭手
Card Text:
延勢(此生物能阻擋具飛行異能的生物。)
反抗~當紡絲精兵進戰場時,若本回合中曾有由你操控的永久物離開戰場,則抽一張牌。
Flavor Text:
從壁毯到索繩,妖精織匠會用蛛絲編織所有東西。
P/T:
2 / 2
Expansion:
Rarity:
Common
Card Number:
125
Language:
Chinese Traditional
Rulings
2/9/2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2/9/2017 Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2/9/2017 Tokens that leave the battlefield will satisfy a revolt ability.
2/9/2017 Energy counters aren't permanents. Paying Energy won't satisfy a revolt ability.
2/9/2017 All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
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