Unterstützung vom Kuttengrund
Unterstützung vom Kuttengrund
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Unterstützung vom Kuttengrund
Mana Cost:
3GreenGreen
Mana Value:
5
Types:
Verzauberung
Card Text:
Rebellion — Zu Beginn deines Endsegments und falls in diesem Zug eine bleibende Karte unter deiner Kontrolle das Spiel verlassen hat, decke die oberste Karte deiner Bibliothek auf. Falls die aufgedeckte Karte eine bleibende Karte ist, kannst du sie ins Spiel bringen. Anderenfalls kannst du sie unter deine Bibliothek legen.
Expansion:
Rarity:
Rare
All Sets:
Aether Revolt (Rare)
March of the Machine Commander (Rare)
Card Number:
105
Artist:
Language:
German
Rulings
2/9/2017 If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
2/9/2017 A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
2/9/2017 If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
2/9/2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2/9/2017 Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2/9/2017 Tokens that leave the battlefield will satisfy a revolt ability.
2/9/2017 Energy counters aren't permanents. Paying Energy won't satisfy a revolt ability.
2/9/2017 All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
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