Machinations de Gonti
 
Community Rating:
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Card Name:
Machinations de Gonti
Mana Cost:
Black
Mana Value:
1
Types:
Enchantement
Card Text:
À chaque fois que vous perdez des points de vie pour la première fois à chaque tour, vous gagnez Energy. (Vous gagnez un marqueur « énergie ». Les blessures provoquent la perte de points de vie.)
Payez EnergyEnergy, sacrifiez les Machinations de Gonti : Chaque adversaire perd 3 points de vie. Vous gagnez autant de points de vie que ceux perdus de cette manière.
Flavor Text:
« Il ne fait aucun doute que nos affaires peuvent tirer profit de cette petite révolution. »
Expansion:
Rarity:
Uncommon
Card Number:
63
Artist:
Language:
French
Rulings
2/9/2017 The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
2/9/2017 In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
2/9/2017 In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
6/7/2024 Energy is the energy symbol. It represents one energy counter.
6/7/2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
6/7/2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
6/7/2024 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
6/7/2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
6/7/2024 Some triggered abilities state that you "may pay" a certain amount of Energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
6/7/2024 Some triggered abilities that state that you "may pay" a certain amount of Energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
6/7/2024 If a spell or ability with one or more targets states that you "may pay" some amount of Energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any Energy even if you want to.
6/7/2024 Some spells and abilities that give you Energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any Energy.
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