Kumenas Erwachen
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Kumenas Erwachen
Mana Cost:
2BlueBlue
Mana Value:
4
Types:
Verzauberung
Card Text:
Aufstieg (Falls du zehn oder mehr bleibende Karten kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.)
Zu Beginn deines Versorgungssegments zieht jeder Spieler eine Karte. Falls du den Segen der Stadt hast, ziehst stattdessen nur du eine Karte.
Expansion:
Rarity:
Rare
Card Number:
42
Artist:
Language:
German
Rulings
1/19/2018 Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
1/19/2018 A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
1/19/2018 If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
1/19/2018 If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
1/19/2018 If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
1/19/2018 Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
1/19/2018 Some cards have triggered abilities that check if you have the city's blessing, but don't use an intervening "if" clause. These abilities trigger regardless of whether you have the city's blessing and check whether you do only as they resolve.
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