炙焰寇伐丝
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
炙焰寇伐丝
Mana Cost:
5Red
Mana Value:
6

Types:
传奇生物 ~ - 龙
Card Text:
与炙矛席维娅拍档(当此生物进战场时,目标牌手可以将席维娅从其牌库置于其手上,然后洗牌。)
飞行,敏捷
由你队伍操控的骑士具有飞行与敏捷异能。
P/T:
3 / 4
Expansion:
Rarity:
Rare
Card Number:
9a
Artist:
Language:
Chinese Simplified
Rulings
6/8/2018 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
6/8/2018 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
6/8/2018 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018 To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
6/8/2018 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
6/8/2018 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
炙矛席维娅
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
炙矛席维娅
Mana Cost:
2White
Mana Value:
3

Types:
传奇生物 ~ - 人类/骑士
Card Text:
与炙焰寇伐丝拍档(当此生物进战场时,目标牌手可以将寇伐丝从其牌库置于其手上,然后洗牌。)
连击
由你队伍操控的龙具有连击异能。
P/T:
2 / 2
Expansion:
Rarity:
Rare
Card Number:
10b
Artist:
Language:
Chinese Simplified
Rulings
6/8/2018 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
6/8/2018 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
6/8/2018 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018 To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
6/8/2018 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
6/8/2018 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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