Assaut sonique
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Assaut sonique
Mana Cost:
1BlueRed
Mana Value:
3
Types:
Éphémère
Card Text:
Engagez la créature ciblée. L'Assaut sonique inflige 2 blessures au contrôleur de cette créature.
Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)
Flavor Text:
Il entendit les étoiles et vit le tonnerre.
Watermark:
Izzet
Expansion:
Rarity:
Common
Card Number:
199
Artist:
Language:
French
Rulings
10/5/2018 Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
10/5/2018 If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
10/5/2018 You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
10/5/2018 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
10/5/2018 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
10/5/2018 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
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