Ruf der Nachtschwinge
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ruf der Nachtschwinge
Mana Cost:
2BlueBlack
Mana Value:
4
Types:
Hexerei
Card Text:
Erzeuge einen 1/1 blauen und schwarzen Schrecken-Kreaturenspielstein mit Flugfähigkeit.
Chiffrieren (Dann kannst du diese Zauberspruchkarte auf eine Kreatur, die du kontrollierst, codiert ins Exil schicken. Immer wenn jene Kreatur einem Spieler Kampfschaden zufügt, kann ihr Beherrscher eine Kopie der codierten Karte wirken, ohne ihre Manakosten zu bezahlen.)
Watermark:
Dimir
Expansion:
Rarity:
Uncommon
All Sets:
Gatecrash (Uncommon)
Guild Kit: Dimir (Uncommon)
Card Number:
8
Artist:
Language:
German
Rulings
1/24/2013 You can exile Call of the Nightwing encoded on the Horror creature token it just created.
4/15/2013 The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
4/15/2013 You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
4/15/2013 If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
4/15/2013 If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
4/15/2013 If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
4/15/2013 The copy of the card with cipher is created in and cast from exile.
4/15/2013 You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
4/15/2013 If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
4/15/2013 The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
4/15/2013 If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
4/15/2013 If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
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