Iniciar Plano Final
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Iniciar Plano Final
Mana Cost:
4BlueBlue
Converted Mana Cost:
6
Types:
Mágica Instantânea
Card Text:
Esta mágica não pode ser anulada.
Compre dois cards e depois arregimente X, sendo X o número de cards em sua mão. <i>(Coloque X marcadores +1/+1 em um Exército que você controla. Se você não controlar um, crie antes uma ficha de criatura preta 0/0 do tipo Zumbi Exército.)</i>
Flavor Text:
"Até os deuses deverão se ajoelhar."
— Nicol Bolas
Expansion:
Rarity:
Rare
Card Number:
45
Artist:
Rulings
5/3/2019 You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.
5/3/2019 A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.
5/3/2019 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
5/3/2019 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.