Seelentreiber
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Seelentreiber
Mana Cost:
1WhiteBlue
Mana Value:
3
Types:
Kreatur — Geist
Card Text:
Immer wenn eine Kreatur aus dem Spiel ins Exil geschickt wird, lege eine +1/+1-Marke auf den Seelentreiber.
Zu Beginn deines Endsegments kannst du eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil schicken und sie dann unter der Kontrolle ihres Besitzers ins Spiel zurückbringen.
Flavor Text:
Er wacht über jedes Fortgehen.
P/T:
1 / 1
Expansion:
Rarity:
Uncommon
All Sets:
Modern Horizons (Uncommon)
Kaldheim Commander (Uncommon)
Card Number:
214
Artist:
Language:
German
Rulings
6/14/2019 If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they're put onto the stack, and you choose the order they're put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth's delayed triggered ability won't exile that creature), but you can't target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift's delayed triggered ability).
6/14/2019 Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
6/14/2019 If a token is exiled this way, it will cease to exist and won't return to the battlefield.
6/14/2019 If a creature is exiled but ends up in another zone (most likely because it's a player's commander in the Commander variant), Soulherder's first ability triggers.
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