아즈라 연기조작자
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
아즈라 연기조작자
Mana Cost:
3Black
Mana Value:
4
Types:
생물 — 아즈라 닌자
Card Text:
인술 1Black (1Black, 당신이 조종하는 공격 중인 생물 중 방어당하지 않은 생물 한 개를 손으로 되돌린다: 당신의 손에서 이 카드를 탭되어 공격 중인 상태로 전장에 놓는다.)
아즈라 연기조작자가 전장에 들어올 때, 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 무적을 얻는다.
P/T:
3 / 3
Expansion:
Rarity:
Common
Card Number:
79
Artist:
Language:
Korean
Rulings
6/14/2019 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
6/14/2019 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
6/14/2019 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
6/14/2019 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
6/14/2019 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
6/14/2019 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
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