Emry, guetteuse du loch
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Emry, guetteuse du loch
Mana Cost:
2Blue
Mana Value:
3
Types:
Créature légendaire : - ondin et sorcier
Card Text:
Ce sort coûte 1 de moins à lancer pour chaque artefact que vous contrôlez.
Quand Emry, guetteuse du loch arrive sur le champ de bataille, mettez les quatre cartes du dessus de votre bibliothèque dans votre cimetière.
Tap : Choisissez une carte d'artefact ciblée dans votre cimetière. Vous pouvez lancer cette carte ce tour-ci. (Vous payez toujours ses coûts. Les restrictions de temps s'appliquent quand même.)
P/T:
1 / 2
Expansion:
Rarity:
Rare
All Sets:
Throne of Eldraine (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Multiverse Legends (Rare)
Card Number:
43
Artist:
Language:
French
Rulings
10/4/2019 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
10/4/2019 The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
10/4/2019 Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
10/4/2019 If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
10/4/2019 You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
10/4/2019 You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
10/4/2019 Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
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