Sonno dei Morti
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Sonno dei Morti
Mana Cost:
Blue
Mana Value:
1
Types:
Stregoneria
Card Text:
TAPpa una creatura bersaglio. Quella creatura non STAPpa durante il prossimo STAP del suo controllore.
Fuga—2Blue, Esilia altre tre carte dal tuo cimitero. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di fuga.)
Flavor Text:
Solitamente, si addormenta una testa del cerbero per volta.
Expansion:
Rarity:
Common
Card Number:
66
Language:
Italian
Rulings
1/24/2020 Sleep of the Dead can target a creature that's already tapped. That creature won't untap during its controller's next untap step.
1/24/2020 Escape's permission doesn't change when you may cast the spell from your graveyard.
1/24/2020 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
1/24/2020 After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
1/24/2020 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
1/24/2020 If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
1/24/2020 If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
1/24/2020 Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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