Keruga, le Macrosophe
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Keruga, le Macrosophe
Mana Cost:
3Green or BlueGreen or Blue
Mana Value:
5
Types:
Créature légendaire : - dinosaure et hippopotame
Card Text:
Compagnon — Votre deck de départ ne contient que des cartes avec un coût converti de mana supérieur ou égal à 3 et des cartes de terrain. (Si cette carte est le compagnon de votre choix, vous pouvez la lancer une fois depuis l'extérieur de la partie.)
Quand Keruga, le Macrosophe arrive sur le champ de bataille, piochez une carte pour chaque autre permanent que vous contrôlez avec un coût converti de mana supérieur ou égal à 3.
P/T:
5 / 4
Rarity:
Rare
All Sets:
Ikoria: Lair of Behemoths (Rare)
March of the Machine Multiverse Legends (Rare)
Mystery Booster 2: Convention Edition (Rare)
Card Number:
225
Artist:
Language:
French
Rulings
6/1/2020 If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
6/1/2020 Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
4/17/2020 If a card in a player's deck or a permanent on the battlefield has Variable Colorless in its mana cost, X is considered to be 0.
4/17/2020 The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
4/17/2020 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
4/17/2020 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
4/17/2020 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
4/17/2020 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
4/17/2020 If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
4/17/2020 Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
4/17/2020 The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
4/17/2020 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
4/17/2020 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
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