Yannik, Sentinella Predatrice
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Yannik, Sentinella Predatrice
Mana Cost:
2GreenWhite
Mana Value:
4

Types:
Creatura Leggendaria — Bestia Iena
Card Text:
Partner di Nikara, Predona delle Tane
Cautela
Quando Yannik, Sentinella Predatrice entra nel campo di battaglia, esilia un'altra creatura che controlli finché Yannik non lascia il campo di battaglia. Quando lo fai, distribuisci X segnalini +1/+1 tra un qualsiasi numero di creature bersaglio, dove X è la forza della creatura esiliata.
P/T:
3 / 3
Expansion:
Rarity:
Mythic Rare
Card Number:
19a
Language:
Italian
Rulings
4/17/2020 If Yannik leaves the battlefield before its triggered ability resolves, you won't exile any creature you control. Yannik's reflexive triggered ability won't trigger.
4/17/2020 Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
4/17/2020 If a token is exiled this way, it will cease to exist and won't return to the battlefield. It will still let the ability distribute counters.
4/17/2020 Yannik's triggered ability doesn't target the creature you control. That creature is chosen as the triggered ability resolves. After it's exiled, the reflexive triggered ability triggers and targets are chosen to receive the counters.
4/17/2020 Use the power of the creature as it last existed on the battlefield to determine how many +1/+1 counters to distribute.
4/17/2020 You choose how the counters will be distributed as you put the reflexive triggered ability onto the stack. Each target creature must be assigned at least one counter.
4/17/2020 You may choose zero target creatures for Yannik's reflexive triggered ability. If you do, no creature receives +1/+1 counters.
4/17/2020 If one of the target creatures becomes an illegal target in response to the reflexive triggered ability, the +1/+1 counters that would have been put on that creature are lost. They can't be put on another legal target.
4/17/2020 Yannik can be the target of its own reflexive triggered ability.
Nikara, Predona delle Tane
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Nikara, Predona delle Tane
Mana Cost:
2Black
Mana Value:
3

Types:
Creatura Leggendaria — Chierico Umano
Card Text:
Partner di Yannik, Sentinella Predatrice (Quando questa creatura entra nel campo di battaglia, un giocatore bersaglio può aggiungere Yannik alla sua mano dal suo grimorio, poi rimescolare.)
Minacciare
Ogniqualvolta un'altra creatura che controlli lascia il campo di battaglia, se aveva uno o più segnalini, peschi una carta e perdi 1 punto vita.
P/T:
2 / 2
Expansion:
Rarity:
Mythic Rare
Card Number:
3b
Language:
Italian
Rulings
4/17/2020 Nikara's last ability causes you to draw only one card and lose only 1 life, no matter how many counters or kinds of counters that creature had on it.
4/17/2020 If a creature with +1/+1 counters on it receives an equal number of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, Nikara's last ability triggers. That's because the ability checks the creature as it last existed on the battlefield, and it still had those counters on it at that point.
4/17/2020 If a creature with counters on it leaves the battlefield at the same time as Nikara, Nikara's ability triggers for that creature.
4/17/2020 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
4/17/2020 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
4/17/2020 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
4/17/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black.
4/17/2020 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
4/17/2020 A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
4/17/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
4/17/2020 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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