Nesting Grounds
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Nesting Grounds
Types:
Land
Card Text:
Tap: Add Colorless.
1, Tap: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery.
Flavor Text:
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Expansion:
Rarity:
Rare
All Sets:
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Magic The Gathering—Fallout (Rare)
Modern Horizons 3 (Uncommon)
Card Number:
71
Artist:
Language:
English
Rulings
4/17/2020 You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
4/17/2020 To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
4/17/2020 If either permanent becomes an illegal target, no counter is removed or put.
4/17/2020 The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
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