Koordinierte Zauberkunst
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Koordinierte Zauberkunst
Mana Cost:
4Red
Mana Value:
5
Types:
Spontanzauber
Card Text:
Die Koordinierte Zauberkunst fügt einer Kreatur deiner Wahl 4 Schadenspunkte und dem Beherrscher der Kreatur X Schadenspunkte zu, wobei X gleich der Anzahl an Kreaturen in deiner Abenteurergruppe ist. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Flavor Text:
„Bereit? Eins … zwei …"
Expansion:
Rarity:
Common
Card Number:
168
Artist:
Language:
German
Rulings
9/25/2020 If the target creature is an illegal target by the time Synchronized Spellcraft tries to resolve, the spell doesn't resolve. No player is dealt damage.
9/25/2020 To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
9/25/2020 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
9/25/2020 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
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