Anara, familier lupide
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Anara, familier lupide
Mana Cost:
3Green
Mana Value:
4
Types:
Créature légendaire : - loup et bête
Card Text:
Tant que c'est votre tour, les commandants que vous contrôlez ont l'indestructible.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
P/T:
4 / 4
Expansion:
Rarity:
Uncommon
Card Number:
577
Artist:
Language:
French
Rulings
11/10/2020 If Anara is your commander, its first ability affects itself during your turn.
11/10/2020 Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
11/10/2020 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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